﻿<?xml version="1.0" encoding="utf-8" ?>
<Level Name="Test">
	<SunLight>
		<Position>-25.0 30.0 10.0</Position>
	</SunLight>

	<SkyBox>
		<Model>Data\\Models\\SkyCube.mood</Model>
		<Texture>Data\\Textures\\SkyBox Iceland\\skybox_iceland</Texture>
		<Shader>Data\\Shaders\\SkyCubeTexture</Shader>
		<Scale>200.0</Scale>
	</SkyBox>

	<Terrain>
		<Class>SkyBurner:SkyBurner.MOODTerrain</Class>
		<Size>256</Size>
		<Scale>1.0 1.0 1.0</Scale>
		<PatchCount>4</PatchCount>
		<Translate>0.0</Translate>

		<Custom>
			<Model>Data\\Terrains\\terrain_model_test.mood</Model>
			<Texture>Data\\Textures\\Terrain_Ice</Texture>
			<TextureDetail>Data\\Textures\\Terrain_Snow</TextureDetail>
			<Shader>Data\\Shaders\\InfiniteTerrain</Shader>
			<TextureRepeat>4.0 4.0</TextureRepeat>
		</Custom>

		<LightDirection>0.2 -0.8 -1.0</LightDirection>
		<LightAmbient>0.3 0.3 0.4 1.0</LightAmbient>
		<LightDiffuse>0.9 1.0 1.0 1.0</LightDiffuse>
	</Terrain>

	<Player>
		<Model>Data\\Models\\starfighter.mood</Model>
		<MoveSpeed>0.05 0.003 0.001</MoveSpeed>
		<RollSpeed>0.001</RollSpeed>
		<MoveConstrain>100.0 1.0 0.0</MoveConstrain>
		<FireLifeTime>5000.0</FireLifeTime>
		<FireSpeed>0.1</FireSpeed>
		<FireSize>0.25</FireSize>
		<FireDamage>5.0</FireDamage>
		<FireRadius>0.2</FireRadius>
		<RocketLifeTime>3000.0</RocketLifeTime>
		<RocketSpeed>0.3</RocketSpeed>
		<RocketDamage>10.0</RocketDamage>
		<RocketRadius>1.0</RocketRadius>
	</Player>

	<DynamicCode>
		<DynamicClouds InvokeMethod="CreateVolumetricCloud">
			<Position>0.0 2.0 10.0</Position>
			<ParticleCount>25</ParticleCount>
			<BoundingVolume>5.0 1.0 3.0</BoundingVolume>
			<ParticleTexture>Data\\Textures\\smoke1</ParticleTexture>			
		</DynamicClouds>		
	</DynamicCode>
</Level>